Hey, thanks for embedding the .swf file. I really wanted to keep the symbols as vectored images but ended up rasterizing the background for a few reasons which I'll explain. First though, you are totally correct about Flash use and vectored images. Since the code comprising a vector image creates a geometric equation for the shapes instead of data for every pixel, the file sizes can be dramatically smaller. Not only does this aspect of vector art make for fast-loading websites/files but also makes the images scalable, without any loss of quality. Here's the rub that I ran into - the symbols are so beautifully detailed, that if I just copied and pasted them as is, the file sizes were huge. Of course those details are what makes the posters and printed items look so great! For instance the beech tree that I used in this animation just by itself, without any animation, would be 60 KB as a vectored image vs. 7 KB as a 16-bit GIF. My guess is that because the beech tree contains over 51 paths/ compound paths between the leaves and bark (excluding roots) that the equation code outweighs the pixel data. Now this is where my limited knowledge of Illustrator comes into play. Is there any way to combine the paths of the entire tree by flattening and combining paths? I tinkered with this for a bit in Illustrator, tried effect>pathfinder>merge, etc... but eventually gave up. The paths within the grouped layer stayed put.
So, that's the main reason I bitmapped the images. I also ran into problems transferring (cut and paste) the vectored images over into Flash. While the symbols themselves transferred fine, the strokes and gradient fills did not. This however is a common problem that even happens between Illustrator and Photoshop. I'm currently experimenting with importing the .eps files directing into the Flash library, but so far am having difficulty. If the .eps files can be saved as .fla files (perhaps the newer Adobe CS/CS2 software can do this?) it should work. I'm still using AI10.
I've never animated in Illustrator. Once all of the files were in Flash, the animation went quickly. The only thing going on in this example is the fade-in/fade-out time is different for each layer. I'd like to experiment more using these wonderful symbols, especially some of the newer bases. Who can resist animating those volcanoes?
~Lis